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Default Dark Eir Guide by PrincessLenne

yaay, a guide here.


*Thank you ijji users Zman840, tissuepaper1dollar, blkcg, Duokun for help, and SageDonald for the skill images.

Dark Eir the Dark Princess

by PrincessLenne

Basic Attacks

A - Swing once with your wand.
AA - Swing twice with wand.
AAA - Swing three times with wand.
AAAA - Swing three times then thrust with book.
AAAAA - 5 strikes with the 5th hit knocking the enemy into the air.

S - Automatically make a pentagram of darkness. You don't do SSSSS with Dark Eir.

SA - Draw twice then shoot a normal speed dark beam.
S<small Delay> A - Draw three times then shoot a less slower dark beam.
S<small Delay longer> A - Draw four times then shoot a slower dark beam.

AS - Swing then knock up enemy into the air.
AAS - Strike twice then swing wand up to knock enemy into the air.

*AAAS and AAAAS are not possible.

>>A - Thrust forward with wand.
>>AS - Thrust forward then knock up enemy into the air. A can continue after >>AS.

>>S - Thrust forward with wand to knock up opponent. Can continue with A after.

S [Space] - Backstep (in other words, Dark Eir jumps back)



Strike of Darkness - Do a combo of strikes with your wand.
A good skill. This is Dark Eir's only Hard Knockdown skill, plus you can cancel it with A, and it has endurance frames which will cancel you being flinched. You should be maxing this. If you want other skills, get at least 4 points for the endurance frames.
All Builds - 1, 4, 5, Max
Pros : Hits are increased when you reach a certain level. Endurance frames at Lv4.
Cons : Hard knockdown will ruin combos, so time A right.

Revenge of Darkness - Send your enemy in the air and unleash strikes.
If you want this skill, you need 4 points in Dark Strike if you want this skill past Lv3. Another DPS skill, plus you can cancel it with A. Hits are increased as the skill is leveled up. Has a 15 second cool down. At least 4 points should go in this, at the most max this. Remember you need to get Strike of Darkness for this skill past Lv3.
All Builds - 0, 4, Max

Pros : Hits increased at certain levels. Endurance Frames at Lv4. One of Dark Eir's most useful skills.
Cons : Requires prerequisite of Dark Strike.

Tentacles of Darkness - Rise pillars of dark energy to pierce through enemies.
Sharp dark energy pierces foes, and it is steady high damage. It also affects those in the symbol that is on the ground. If you are attacking only 1 enemy, all multiple spikes will hit the 1 enemy, causing air combo effect. The hits are increased as you level the skill up. It is dash cancel able at any level. It can also HIT IN THE AIR. Max is great, but 2 points is the must for this. Has a 20 second cool down.
All Builds - 2, Max
Pros :
Damage is high on one enemy, while less on mobs. Can be dash canceled at anytime.
Cons : You are still for the whole cast time period. It also consumes a large amount of Skill Points for high damage.

Gaze of Darkness - Summon a field of darkness to damage enemies.
Requires 2 points of Tentacles of Darkness. I find this good, because it hits up to 8 times on ground or in air, and in air it is a height raiser. It also "locks" your enemy from escaping this skill. Because of the lock effect, maxing it is also good. 1 is also fine if you want other skills.
All Builds - 1, Max
Pros : It is large, high in damage, and great.
Cons : Requires prerequisite of 2 points of Dark Tentacles.

Plague of Darkness - Release flowing darkness beads to purge through enemies.
THIS IS AN IMPORTANT SKILL because it adds an additional effect--poison reduction. You can tell when the enemy has a little "smoke effect" on their head. Plague of Darkness reduces the enemy's defense from Poison (All Darkness skills). More level, more higher the reduction status is. This also gives neat damage and covers a mildly wide range. Because your skill build may be complex, max only if you are taking most of the Darkness skills maxed, along with Reinforcement of Darkness (see Ability Section).
All Builds - 0, Max

Pros : High damage, & poison reduction. Combine with Eyes and Tentacles for some high damage.
Cons : Long cool down.


Lunar Eclipse - Moon Fragments - Fire multiple crescents of chaotic power.
More of Dark Eir's boss-only. Max it, because at low levels you only get a few crescents. You will also reach high damage because of the number of crescents at high levels. Try using it on a single person in PvP. Great in stage and myth too because if you combine this with Voice of Terror (explained later), the damage nearly QUADRUPLES, therefore if you use this on a stage or myth boss, the damage will be high.
All Builds - Max
Pros : A lot of hits on a single enemy when maxed. Dash cancel able, and fastest cast time of all Dark Eir's skills.
Cons : Turn-speed is slow.

Flame of Chaos - Rain down small comets of energy to crash on enemies.
Damage increases very little. You get an increase in an amount of hits when you level this skill. Endurance frames are given at Level 4. The damage is VERY weak at low levels. However, if you max this, combine this with Voice of Terror (see below) and all hits hit, you will actually do more damage than Lunar Eclipse and Tentacles of Darkness. I recommend not getting this, unless you want the Lv4 effect or you are more of a Myth type build. Maxing it is fine, it depends upon you. Has a 16 second cool down.
All Builds - 0, 4, Max
Pros : Multiple hits at max, also a P. Fort effect at Level 4. At Level 7, you can dash cancel out.
Cons : Very, very low damage, also requiring a lot of skill points.

Voice of Terror - Release quick energy to push back your enemies.
THIS IS AN IMPORTANT SKILL because Cry of Horror also gives that "smoke effect", but it decreases Darkness defense (All Chaos Skills). More level, more defense reduction. Hits up to 3 times, depending on where your distance is. It also does a great amount of damage in 3 hits. It increases to 4 hits at Level 6. I HIGHLY recommend maxing, whether you don't take most of the Chaos skills or not. There is a cool down reduction at Level 10. Has a 18 second cool down (before reduction).
All Builds - Max
Pros : Cool down reduction at max, 0.6 cast time, plus the elemental reduction.
Cons : A Mana eater.

Blade of Chaos - Fire a lightning-quick bullet of a full moon to attack.
Like Eir's Full Moon Bullet, but way faster and more damaging. I recommend you max it. But if you don't want it because of SP use, get 5. If not 5, get 1. But Lv1 won't let you get True Blade of Chaos. Has a 15 second cool down.
All Builds - 1, 5, Max
Pros : Fast, speedy, and almost unavoidable because of 0.5 Cast time. Maxed level gets a range boost.
Cons : Cause small air decay.

Pentacle of Chaos - Summon the souls of dead creatures.
Dark Eir's Level 60 Skill. You create a pentagram on the ground and then summon multiple black things that go really fast and attack, and pierces through enemies. It is also automatically homing on targets. You also sacrifice mana and health. Keep this at 1 point. Each level you give it adds one more projectile to attack. Has a 150 second cool down.
All Builds - 0, 1
Pros : Multiple hits.
Cons : Uses a high amount of HP/MP, has 10 points. (-_-)


NOTE that if you cancel the healing skills BEFORE THE RECOVERY, they will still not take effect. You must wait for the full animation!

Also note Dark Eir is more of damage, so if you really want to be a healer you may want to reconsider your damage build.

Recover - Heal self to recover HP.
You may think of not getting it, but it is a prerequisite skill for the other healing skills. 1 point just for the self-heal effect when on Low HP, but I recommend getting the higher levels to get the other healing skills, so you can be more supportive. Has a 7 second cool down. 8 Points is recommended.
All Builds - 0, 3, 5, 8, Max (8 Gives Endurance Frames)
Pros : Higher level has higher healing.
Cons : A prerequisite for 2 other healing skills.

Butterfly of Healing - Send numerous butterflies to heal allies.
You send out, of course, butterflies that heal allies. Every level adds more butterflies, so higher level means more healing, but the amount of heal stays the same (about 143). Can fake resurrect, it's like Kali's Recitation. It is a very great heal, but if you are more of a damage build, do not max it. 1 point can go for fake resurrection.
All Builds - 0, 1, Max (Max for Full Support only)
Pros : More healing at higher levels. Also has a range of 300, which is very long.
Cons : Less healing at lower levels.

Wave of Quick Healing - Flow darkness and heal allies quickly.
You must have a prerequisite of Recover of 3 points to use this skill. This healing skill is very great. However, it has a 40 second cool down, 2 second cast time, and the Lv1 range is 30. You will either 0 point this or max it. Your choice. I, myself would put in 1 point because I can use that extra 30 range just for fake resurrection potential. Max ONLY if you are a Full Support build.
All Builds - 0, 1, Max
Pros : Fake resurrection potential. Increasing range each level. Lv5 gets endurance frames.
Cons : Long cool down and consumes large mana.

Shadow of Healing - Heal allies through flow of the shadows.
THIS SKILL DOES NOT AFFECT YOURSELF. Think of like Tentacles of Darkness, but healing team mates. Since there are circles rising under your team mates, if you stay in one place, you will max out the potential of SoH. For example, Dark Eir has three people in front of them. If they all stay in the VERY SAME SPOT, they will get the heals because all of them were in the same place and still got each others' heals. Higher level can heal more times. 1 Point for fake resurrection only.
All Builds - 1
Pros :
Fake resurrection potential.
Cons : Requires prerequisite of Resuscitation of 3 points.

Magic Circle of Healing - Flow darkness through allies in a circle.
You must have a prerequisite of Resuscitation of 5 points to use this skill. You create a circle IN FRONT OF YOU to heal 3 times. Remember the note of the Healing section that you need to wait fully for the heal to take effect? Moonlight Healing is an exception. Once the animation starts, you can DASH CANCEL to the circle to heal yourself and others. It's a fine healing skill but it takes time. I like 1 point for fake resurrection.
All Builds - 0, 1, Max (Maxed for FS only)
Pros :
A self and others heal, and you still get healed after dash cancel. Fake resurrection potential.
Cons : Requires 5 points of "Resuscitation" to use.

Life Conversion - Sacrifice health to regain mana.
You do not need this. It has high HP Cost so you will die faster. You can wait for Mana Regeneration instead, or join a guild. Life Transition will eat your HP a lot. If you feel you can deal with the cost of HP, go on, but I recommend not.
All Builds - 0, 1~Any
Pros : Gives you more mana.
Cons : High HP Cost. Use at your own risk.

Bless Section

*All of Dark Eir's blesses (except Nightmare, Shield of Darkness and Bloody Contract) can also affect party members.

Power of Darkness - Improve dark power to increase strength.
Self explanatory, sort of. You mainly increase your STR status, which is great. I strongly recommend maxing, or at least some kind of a little boost. You gradually lose amounts of HP after using Power of Darkness. It also affects allies near you, so using it in Myth is great.
All Builds - Any(?) ~ Max
Pros : More STR, more damage.
Cons : Gradual HP lost. Larger total lost as level is higher.

Lunar Eclipse - Fury of Blood - Increase maximum damage effects.
Self-explanatory. Affects allies near you. You take gradual damage just like Power of Darkness. Take 5 points if you want the Shield of Darkness bless later. Requires 1 Black Pearl at Lv3 and so on.
All Builds - 0, 5
Pros : More maximum damage.
Cons : Useless, unless you like to melee.

Nightmare - Send enemies into a nightmare-filled sleep.
Dark Eir's sleep spell. It is a point waster if you max it, because each level adds .30 seconds per level. Requires 1 Black Pearl.
Stage - 0
PvP/Hybrid - 0, 1

Pros : A stun spell.
Cons : Requires high amount of points for a higher sleep time.

Shield of Darkness - Create a curtain of darkness around you and party members to be invincible to all damage.
Requires prerequisite of Lunar Eclipse - Fury of Blood of 5 points. If you attack, the effect wears off immediately. At Lv3, it will give 30 Mana Regeneration but will require 1 Black Pearl each level Level 6 and 9 will increase the mana regeneration amount. I recommend only getting 1 point, but maxing it is quite nice because you get MP recovery for about 14 seconds. It basically replaces the MP you lost for Shield of Darkness. You still, however, can replace this with Mana Potions. But since you cannot use Mana Potions in PvP, this is quite useful.
All Builds - 0, 1, Max
Pros : 6 Seconds invincibility at Lv1. Mana Regeneration at Lv3+, more amount at Lv6 and 9. 1 Point wonder.
Cons : ...There are a lot of points used here.

Bloody Contract - Sacrifice parts of your life to create an invincible effect.
This skill is very weird yet useful. You get the endurance effect, which is very useful, but you get much more gradual damage (42 Dmg at Lv1). The skill requires Black Pearl and more are used as you level the skill. 0 this, but 1~Any point(s) is great for a boss that uses knock downs a lot or you can live longer in PvP.
All Builds - 0, 1~Any
Pros : An anytime endurance potion skill.
Cons : You can actually grab an endurance pot yourself.

Ability Section

Mana Increase - Increase mana capacity.
Self explanatory. You can get extra mana if you like. I recommend not getting any points.
All Builds - Any

Mana Recovery - Increase rate of mana regeneration.
Self explanatory. Max it or depend on mana potions, Life Transition, AWD/AEH set, etc. I recommend using Guild Mana Potions or this. Again, Life Transition will eat your HP.
All Builds - 0, Max

Concentration - Increase chance to reduce consumption of mana to 0.
Yes, you read it. Like all the other magicians' skills, you have a low chance of not using mana for a spell. Your choice to max, but I recommend not. You can use Price of Sacrifice to keep up your mana, anyway, then heal yourself.
All Builds - 0, 1

Deadly Magic Blow - Increase chance of inflicting a critical hit.
For the elemental spells only, you get a chance of being able to get a critical hit. I recommend 1 point, and your choice to max. Even though Lv1 gives only 1%...
All Builds - 1

Health Increase - Increase health capacity.
Self explanatory. Max it to survive longer, or get 1 point for just an extra 100 points.
All Builds - Any

Dark Reinforcement - Increase poison elemental damage.
Requires prerequisite of Plague of Darkness Lv3. This is a passive where all "Poison" element damage gets increased. Max only if you get Plague of Darkness maxed along with the Darkness section.
All Builds - 0, Max
Pros : Higher damage for the Darkness skills (Poison elemental).

Cons : High point use.

Chaos Reinforcement - Increase curse elemental damage.
Requires prerequisite of Cry of Horror Lv3. Same thing as Enhance Darkness, but affects your curse damage skills or your Chaos tab. MUST MAX THIS.
All Builds - Max
Pros : Higher damage for the Chaos skills (Darkness elemental).

Cons : High point use.


True Tentacles of Darkness - Rise pillars of dark energy to pierce through enemies.
The only difference is that the range is a bit larger and the damage is more than regular. You can take this instead of regular DT. In Myth, damage should be in the range of 70k-80k total. Has a 25 Second cool down.
All Builds - 0, Max
Pros : Larger range, larger damage.
Cons : In PvP, rebirth can be disabled.

True Gaze of Darkness - Summon a field of darkness to damage enemies.
The difference, larger field and larger damage. Has a 25 second cool down.
All Builds - 0, 1, Max
Pros : Larger field, larger damage.
Cons : In PvP, rebirth can be disabled.

True Shadow of Healing - Flow darkness through allies to heal them.
The same effects from regular Shadow Healing apply here, you just heal more HP.. 1 point for fake resurrection only. Max for Full Support.
All Builds - 0, 1
Pros : More healing.
Cons : You only need this for Fake Resurrection, or not get it at all.

True Blade of Chaos - Fire a lightning-quick bullet of a full moon to attack.
You must have 5 points as a prerequisite of regular Blades of Chaos to use this skill.
The difference, is a different color and slightly larger, also hitting more. 1 point is a must, but do not max this unless you have a lot of skill points from rebirth.
All Builds - 1
Pros : Larger damage, larger range.
Cons : Requires 5 points regular Blades of Chaos. AND, 30 sec cool down (doubled from regular Blades of Chaos)

Ultimate Knights of Darkness - Summon the knights from the dark abyss to rampage through enemies.
Dark Eir's ultimate, and it is pretty strong. Up to 12 hits, 1000~3000 damage a piece.

Video : YouTube - 루‹ˆ•„*„기 ‹크—이르 ˜리€„ 궁극 Š‚(Lunia DarkEir Orginal Skill)

Last edited by PKShota; 04-03-2010 at 08:44 AM.