I'm sorta confused by some of this lol. It's late and I'm tired so I don't know if i am misinterpreting what you're saying so if I am I apologize.
I think categorizing these things so specifically isn't necessary. Most of these odd weapons that have AP+MA+HV+MP or other weird combination aren't going to be serious weapon choices for anyone so we shouldn't go through so much trouble for them.
I think what we have now is fine:
Guns: Easy...just guns lol.
Knives: DA compoundable weapons.
Swords: Refine for AP, have charm and power stats. A lot of charms and powers share the same equipment types so I don't think its a problem having them together like this.
Canes: Refine for MA/Comps MA.
I think if we just make the lists like the Hat
sections then people can see all the stats/comp slots all right there in a list and can make the choice for themselves if they want to use it or not. I think its easier having it all listed on one page...
And this also confused me
5. Charm - Accessories/Innerwear used by Charm Types (must have HV; doesn't have AP, MA, DA).
Charm accessories do have AP though, in fact a lot of charms want
AP on their accessories because its part of our skills. @_@ Too many accessories cross over and are viable choices for multiple classes so I think again, having all the accessories in a similar fashion to the hats/shields would be ok. People can see all the stats right there on one page.