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/gg FTW! Moogler
Join Date: Jun 2008
Location: California, USA
Posts: 137
iTrader: ( 0)
IGN: < Not Available >
Class: Priest, Dark Lord, Wizard
Level: < Not Available >
Guild: < Not Available >
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[SEC 9.0] Leveling Guide Primer
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Introduction
Well, what is there to say. This Section Covers General Leveling in it's various Parts. Each Individual Section will briefly go over what Options you have for each type of Leveling and you can go on from there. However, due to the fact that this is an MMOG-TO Guide and that MMOG maintains a very nice TO Wiki, I feel it best to Integrate the two rather than repaste. It gives credit to those who edit the Wiki all the time and helps people who don't know how to use the Wiki to Start Looking at it. So this Section will probably be more Brief than you'd Expect (Well, outside of the Grinding Area part). So that should be it for the Introduction. Time to delve in and Finish the Last Part of this Guide.
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[SEC 9.1] Key Quests
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Introduction
Key Quests are the Story Quests for each Town. You do them to fill up your Adventurer's Book, which is actually kind of interesting to read if you're into that sort of thing (I am). They tend to be a series of Quests where you help out the People in the Town and are rewarded with Stickers, each town requiring a certain amount of Stickers to finish the Key Quests. So be a good Citizen of the Trickster World and help out!
Key Quest List
[ Desert Beach - LVL 20+ ]This is probably the easiest and best way to get from Levle 15 to Level 30. This Quest also Coincides with the Episode 1 Quest so you can do them at the same time. All the items are either Drilled or Dropped from monsters in adjacent maps and are typically sold by other Players as well. Right now, since you won't have many skills, this is one of the Best ways to go. [ Cabella Relics - LVL 55+ ]Prepare to tie yourself to your Drill. Several of the Quests that you need for this require that you Drill for Items. To be honest, I suggest that you do so as well. Not only is it a good way to build up some TM early on, but you can sell whatever Spare Digs you have for some very nice Prices. Most notably, you will probably get a lot of Spare Tortoise Shells, which are commonly used to Comp GMVs for HP, so they are sold at exorbitant prices. Although it's a bit of work, this one is still bearable. [ Oops Wharf - LVL 70+ ]The funny thing about this Key Quest is that half of the Work will be done for you. The Path to Oops Wharf is a common party Spot and, thus, the Drops neeeded to complete many of the Quests are actually just left lying on the ground by those who are interested only in Leveling. This makes it about half as easy to finish this Key Quest. [ Mermaid Palace - LVL 80+ ]This is when whether or not to do the Key Quests gets debatable. Although the Drops from inside the Mermaid Dungeon can be farmed rather fast, several of the other ones cannot. Most notably, the Fishbones are a pain to get and not dropped as often as they should be. If you can endure it though, it does open up Ghost Blue's Key Quest. However, if you can't, then I wouldn't do the Ghost Blue Quests for Stickers as they will Nerf your Base/TM Level Ratio without the Key Quests to help Compensate for the XP Boosts from Questing. Consider buying a Sticker or Two if you want to Finish or if you are going to just stop here, sell your Stickers. It's good Galder. [ Ghost Blue - LVL 100+ ]Assuming you do attempt this and have finished the Mermaid Palace, finishing these Stickers Quests are actually much less of a pain than Mermaid Palace was. Of note, there are Semi-Static Spawns in the Nora Sewers so Monkey T's Quests are all actually fairly easy if you just want Stickers. [ Rose Garden - LVL 125+ ]This is where I cave and say you shouldn't do it unless you're a Quester. The Drop Rate for the items in Vamp were Nerfed hard, Event Monsters make it near impossible to do several of the Quests without undue frustration, and the rewards for finishing this one aren't too keen.
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[SEC 9.2] Episode Quests
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Introduction
So these are the actual Story Quests. If you want to try to follow the Storyline, then you should actually take the time to read everything (including the items you are given) as these are what give you insight into the greater Story behind the game. Otherwise, just go ahead and do them anyways. they're great for EXP/TM!
Episode Quest List
[ Episode 0 - LVL 1+ ]This is you're Starter's Quest. You begin the first part right when you get off the Boat and you continue it all the way through Desert Beach. it is fast though and you get some nifty goodies out of it, most notably a Dragon Pet! Yay!!! [ Episode 1 - LVL 45+ ]Alright. This Episode Quest is straightforward. The only part you may have some problems with are the Harkon Items. They are randomly generated from Harkon Hierlooms that are dropped by the Cone Stones. The Best recommendation I have for you is to open several of these boxes at once. You have a better chance that way due to RandGen. Just trust me on this one. [ Episode 2 - LVL 80+ ]This Quest is infamous for one specific Part: Killing Don. It's actually not as hard a task as one would imagine for a Dragon but it is simply tedious. For a great Guide on how to deal with this Problem, Check out Suzaku's Guide to Fighting Don. It's even got pretty pictures (XP). That said, this Quest also has several worthwhile rewards outside of EXP/TM, mainly the Dark Attribute Stones... though the Mirage Items aren't half bad. The main part that really sucks for this one though is Drilling up a Bloody Rune of Fate. Either you're going to get Lucky or you're going to be there for the long haul.
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[SEC 9.3] Love Hunter Quests
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Introduction
These Quests are Monster Hunt Quests that give only TM. Because of this, they are very good for Boosting your TM Levels and staying as close to the Base 130/TM 120 Ratio needed for Job Change. Most of all though, they're just very useful for gaining the TM EXP needed for Skills. Mind you, be careful not to overlevel them since you cannot redo them. For this Section, I will forgo the explanation of Each Quest due to the nature of them and simply put the Locations and where the First Love Hunter Quests Begin.
Love Hunter Quest List
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[ Location: Pyramid Dungeon | First TM Quest: Level 25 | Link ]
[ Location: Southwest Forest | First TM Quest: Level 25 | Link ]
[ Location: Gate of Poppuri Dungeon | First TM Quest: Level 30 | Link ]
[ Location: Gate of Phantom School | First TM Quest: Level 31 | Link ]
[ Location: Caballa Relics Dungeon 1 | First TM Quest: Level 55 | Link ]
[ Location: Path to Phantom School Annex | First TM Quest: Level 80 | Link ]
[ Location: Carbigal Monster Guild | First TM Quest: Level 80 | Link ]
[ Location: Gate to Snow Hills | First TM Quest: Level 80 | Link ]
[ Location: Path to Ghost Blue 1 | First TM Quest: Level 95 | Link ]
[ Location: Gate to Techichi Volcano | First TM Quest: Level 100 | Link ]
[ Location: Mermaid Dungeon | First TM Quest: Level 101 | Link ]
[ Location: Nora Sewer | First TM Quest: Level 110 | Link ]
[ Location: Rose Field 1 | First TM Quest: Level 115 | Link ]
[ Location: Gate of Vamp Castle | First TM Quest: Level 125 | Link ]
[ Location: Pyramid Dungeon 1 | First TM Quest: Level 150 | Link ]
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[SEC 9.4] Card Quests
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Introduction
Not much to say really here. Get the Card, Turn it in, get TM Points. *shrugs* It's in your Best interest to do these as soon as they are available. Most Notably, the Phantom School ones give large TM for their respective Levels. However, it should be noted that the Rose Garden ones were recently Nerfed due to what was quoted to be "Balancing out the new Quests." I tell you now, the TM you get from all the Quests, having done them all, is nowhere near what the Card Quests gave and it's not really likely that you'll be Base 130/TM 120 anymore upon job change. Mermaid ones were hit too and despite what people claim, the Ghost Blue one does not exist atm. That said, the rest of the Card Quests are still pretty good.
Well, you obviously need a Party to do these. It takes at least 2 people so you can just drag an AFK buddy along with you. The 3 primary reasons to do these Quests is they're actually pretty fun - especially with a good party, they tend to give you good EXP/TM for their Respective Levels, and they are the source of the Chaos Feathers used for Tempering.
Party Quest List
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[ Desert Beach Party Quest - Request 1 | Quest Range: 15 - 24 | Link ]
[ Desert Beach Party Quest - Request 2 | Quest Range: 25+ | Link ]
[ Caballa Relics Party Quest | Quest Range: 50+ | Link ]
[ Relics Dungeon Party Quest | Quest Range: 50+ | Link ]
[ Oops Wharf Party Quest | Quest Range: 60+ | Link ]
[ Mermaid Palace Party Quest | Quest Range: 80+ | Link ]
[ Mermaid Palace Dungeon Party Quest | Quest Range: 80+ | Link ]
[ Ghost Blue Party Quest | Quest Range: 95+ | Link ]
[ Nora Sewer Party Quest | Quest Range: 100+ | Link ]
[ Rose Garden Party Quest | Quest Range: 115+ | Link ]
[ Vamp Castle Party Quest | Quest Range: 125+ | Link ]
[ Crystal Copper Party Quest | Quest Range: 120 - 149 | Link ]
[ Jade Steel Party Quest | Quest Range: 150 - 179 | Link ]
[ Silver Jewel Party Quest | Quest Range: 180 - 199 | Link ]
[ Precious Jewel Party Quest | Quest Range: 200 - 259 | Link ]
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[SEC 9.6] Grinding Areas
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Introduction
Althought I could List several places you could run off to Solo, they won't actually be too efficient seeing as to how AR is a Single Target Spell. Thus, the Primary Focus of this Section will be to List Areas to Level according to Tiers and Progression, of which the listed places will be places where you will typically be able to find, if not form, some sort of 2.5x Party. There are other places you could Level and several Alternatives, as Noted in the Skill Build Sections of Certain Builds, but this Progression represents the Fastest way in terms of Grinding to get to Level 200 (around which, most Builds are Complete).
Leveling Areas
[ Coral Field 3 - Passionate Sun ]Monsters: Little Cora, Blue Penguin
Notable Loot: Strong Sten Gun (Blue Penguin)
Level Range: 1-10
Description: Well, if you need to grind a few Starting Levels for some TM, its good. Mainstay is to help each other get Quest Items if you just started and to get a few skills. If you're funded, you'll probably skip this but if not, it's a good time to meet people and get a feel for the atmosphere of the game. And if you luck out during this short Grind, the Strong Sten Guns are a great source of Galder ealy on.
[ Coral Beach - Dark Cave ]Monsters: Addax, Real Golden Mole
Notable Loot: Duck Mole Paws (RGM), Aprons (Addax)
Level Range: 10-15
Description: There's a nice Assistant Hunter Quest here now and just outside is someone who wants the Duck Mole Paws. With a Party where you take turns helping each other out, you can finish both of these Quests rather fast and be on your merry way out at Level 15 to Start the next Batch of Quests. Of note, the Aprons you should keep as you can sell them to those who Farm Tut via your Personal Shop in Desert Beach.
[ Beach Field 4 - Parasol River ]Monsters: Sea Scorpion, Hula Octopus, Grumpy Octopus
Notable Loot: Scorpion Meat Jerky (Scorpion), Flower Necklace (Hula), Bouqet (Hula), Octopus Legs (Hula), Illegal CD (Grumpy)
Level Range: 15-20
Description: This is a fairly decent place to get to Level 20 owing to the fact that a majority of the Desert Quest Items can be found on this Map via Killing or Drilling. If you aren't going to do the Monster Quests from the Paradise Monster Guild, it's fairly easy to get yourself Started here and you should Level Up fine just Collecting Quest Items.
[ Southeast Forest ]Monsters: Pochi (Magic Weak), Green Squirrel
Notable Loot: Multivitamins (Pochi), Moon Baton Wand (Green Squirrel)
Level Range: 20-25
Description: Although you could Party here, you are proably still Better off Soloing until level 30. The Pochi make for Great Targets though in terms of Leveling Up and you can get a Moon Baton Wand (Level 35) for yourself as a Random Drop from the Green Squirrels. It's a little more Inefficient but doing so can be worth the effort here as it saves you a bit if you're new. If you're funded or just don't mind, Focusing on the Pochi's is much Faster. You can also collect the Multivitamins fro Pochis to sell to other new Players for one of the Quests here if you choose to.
[ Poppuri Dungeon - Spore Cave ]Monsters: Simbatta, Turvy (Magic Weak), Larva
Notable Loot: Turvy's Tooth (Turvy)
Level Range: 25-30
Description: Although you might be tempted to go to the Root Cave due to population, keep in mind that you won't really be partying in any meaningful way if you do. However, the Turvy's will die fast enough to be worth your time and you can trade Turvy's Tooth with Questers in Root Cave for a Sppo Card (This if for a Card Quest) to save you some Galder. Though, with how Leveling is at this Range, you may be better off heading back to Desert to do some MQs or PQs.
[ Southwest Forest ]Monsters: Forest Tickler, Forest Wasp, Forest Mantis (Magic Weak)
Notable Loot: Honey (Wasp), Royal Jelly (Wasp), Forest Mantis Card (Mantis)
Level Range: 30-35
Description: There's the TM Quests here for the Mantis, you need the Wasp Drops to Compound stuff for the Episode 1 Quests, and the Forest Mantis Card Drops here for the Mego Card Girl Quest. It's also a fairly easy place to find a Party due to everyone needing things from here. Basically, you're going to be a Mantis hunter for a while, killing Wasps as they come. If you don't get a Party, you can still do the TM Quests so either way, you'll be occupied for a good bit here.
[ Path to Oops Wharf ]Monsters: Ironclad Turtle (Magic Weak), Sea Tiger
Notable Loot: Ironclad Turtle's Egg (Turtle), Turtle Shell (Turtle), Sea Palace Ticket (Turtle), Tiger Blanket (Tiger)
Level Range: 35-50
Description: This is where you'll essentially live for a while. Level 35 is when a good new range of Equips become available, most prominent being the Pharoah Set. If you don't have one, don't worry too much. The goal here is not to get hit in the first place so you don't lose out too badly. You're right next to the Gate of Oops Wharf for Restocking and there is never not a Party here. However, you're better off with a Special Party as Powers come and go fast on this Map if you start one. If you're having Trouble, the Beach area on the Left allows for some Kiting with a small number of Spawns and you can try Attacking from the bottom of the Cliff to the Top if the Monsters align well. It's just a very Consistent Map.
[ Path to Black Swamp ]Monsters: Electric Snails (Magic Resist), Super Golden Mole
Notable Loot: None really
Level Range: 50-80
Description: Basically, this is a filler Grinding Spot that is yet again next to a Town for Restocking. The majority of your XP from this Range is going to come from Key Quests, Episode Quests, and MQs (Both Love Hunter and the the infamous Carbigal MQ for the Electric Snails). At this point, it's really in your Best Interest to continue the Quest Path due to the sheer Quantity of Quests available. If you don't mind nerfing your TM Levels a bit, you could even do the Snail Quest here, which because it goes for 25x, is good for 3+ Levels when you can access it.
[ Path to Snow Hills ]Monsters: Bugbear (Magic Weak), Joker (Magic Resist)
Notable Loot: Crest (Bugbears), Stout Crest (Bugbears), Bugbear Card
Level Range: 80-90
Description: This is just a Short Spurt in terms of Leveling. Basically, if you can't OHKO in Techi1, this is where you Train until then. Parties here are plentiful, though typically all female, and it tends to be a busy Map. Your main Target here is the Bugbears as the Jokers are nto only Resistant but cast Reflect. It's just a competitive map is all due to its smaller size and the sheer Quantity of people who Level here. As for Loot, the Card is for the Card Quest at the Gate and the Crests are just the easiest thing to carry that get you the most Galder/Weight as you run down your Potions. Something you'll want to do though is go dig in the Snow Fields adjacent to the Gate for 2 Red Noses. This will give you access to Mego (for Banking) and you can Restock in SF1 -> Gift Factory.
[ Techichi Field 1 ]Monsters: Laki (Magic Weak), Killimanjaro (Magic Resist)
Notable Loot: Jewelry Potions (Laki)
Level Range: 90-120
Description: Honestly, this is the place to Level as soon as you can OHKO. This means that a MyShop User with a decent setup can probably do this as early as level 80 (70 with a High Refined Cane and very nice Comps, as well as Fashion w/Stats and a Cape). Otherwise, it's best waiting the short bit before coming here so that you can access some of the higher Level Equipment available to you, or at least the better Comp and a Pop Pendant (LVL 90 Req) for the HP Boost. The 2 things you basically need to do well here is (1) Be able to OHKO a Laki and (2) Be able to Survive a Crit Hit. That said, the recent Patches changed drops so they Drop Jewelry Pots so you essentially will never have to Repot. Depending on your preference, it's actually feasible to stay here until you Job Change really.
[ Snow Field 3 - Stairway of Snowflake ]Monsters: Santa Bear, Yeti, Icicler
Notable Loot: Undine's Blessing (Icicler), Jewelry Potions (Icicler)
Level Range: 120-140
Description: The Reasoning for 120 is that this is the Level when you can access Radiant Strike or when you will have Rush + HF/WF and your Barriers Set. You are going to be Leveling at the Bottom Tier with the Iciclers, which conveniently drop Jewelry Potions. Due to how small the Map is (It's seriously only 1/3 of a Map) and how fast people kill there, Monsters come by fast so you need either an AoE or 2 Strong Single Target Spells to do well here. That said, if you didn't Job Change from Techi1, you can do so here if you can handle it. SF3 parties are usually pretty easy to find and as long as you Section off the Bottom of the Map, its a fast place to Level. Realistically, you can just stay here until you're Ready for Tap1 though. The Spawns are fast so it makes up for the slightly lower Base/TM EXP.
[ Techichi Field 4 ]Monsters: Aabon, Dekumanus
Notable Loot: Salamander's Blessing (Aabon)
Level Range: 140-150
Description: It's a nice little niche Leveling Spot. While both are Elec Resist, other Elements do fine here as you can Alternate AR and another Attack Skill. Drops aren't spectacular but it's located next to the Tap Gate, which has an Item Girl for Restocking and Selling Loot. It's basically good enough a place that if you can, it's worth going to instead of SF3 and good enough that if Tap1 is busy or you have some problems, it's worth coming to. Else, you could realistically never set foot here and still be fine going from SF3->Tap1.
[ Tapasco Field 1 - Net of Lava ]Monsters: Flame Moth, Red Salamander (Magic Weak), Blue Salamander
Notable Loot: Red Salamander Card (Reds), Blue Salamander Card (Blues)
Level Range: 150+
Description: This is the Final Leveling Area for most People, hence it's a crowded place. Lots of money drops and the Cards are used for Card Quests. Basically, you'll be using Rush on the Blues, your Secondary on the Reds, and if you have an Off-Cast (Such as Drip Bomb or Lance), it'll be for the random Fire Moth that pops in every now and then. AoE when 3+ are on you. That's about it. From here on it's just the Grind to get Levels and Funds as you've probably run down your Quest Options as well.
[ Ice Dungeon 3 - Heart of Crystal ]Monsters: Niwerth, Freyr, Freya, Coolem, Giant Coolem, Great Coolem, Great Coolem C
Notable Loot: Freya Card
Level Range: 200+
Description: I would Suggest coming here after you've Completed your Build and Equipment Set. This is a very competitive map so be prepared as this is where the "Final Grind" towards the elusive Level 400 tends to take Place. What there is to know here is try to practice etiquette so as not to become KoS in PvP/GvG and to not become a Target as a Person. Mind you, it's not that bad and as long as you're courteous, you'll be fine.
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[SEC 9.7] Chaos Tower
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Introduction
This is really -THE- Goal for many Players. Being able to Finish this means that you gain access to several of the Best Equipment in the Game. Sort of like and End-Game Dungeon, if you will. It can be very fun in a Party. Mind you, it is hard and without being "hax" in terms of Equips, it takes a pretty good amount of teamwork to make it past. It's fun though, even in death, as long as you understand that it's meant to be hard and a challenge. Just that for Mages, it's a bit mroeso as the place is stacked against us and you will more likely than not need to bring support with you. BLEH!
<[NOTE] Under Construction til I figure out a way to Solo it>
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[SEC 9.8] Monster Guild Quests
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Introduction
I will say this now: I don't much believe in them. Although they are useful for before you Turn Level 30 (and are able to Party Normally), they tend to actually be Slower than actual Grinding in a 2.5x Party later on. I'd actually venture to say that you should just Skip MQs outside of the ones in Desert (In Combination with the Episode and Key Quest here, combined with a small bit of Grinding, should get you to Level 30 with Relative Ease), which are the only ones I find useful due to the Party Issue Pre-Level 30. As such, I won't be going into detail into this Topic and will just leave you with Links to the Areas with MQs.
Last edited by RPGamer; 08-24-2008 at 05:05 PM.
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