Mission 3: Destroy the Apsallus
2 Psycho + Red Frame + Wing Zero AR/Wing Zero
Can be cleared through the traditional Red Frame jamming. Just find a Red Frame who knows how to jam. Move through the gates without killing any creeps. At the 3:00 spot, the Wing should kill creeps until Amatsu spawns (3 if I remember right). 2 Psychos should stick close to each other to alternate tank Amatsu's melee, while w0 shoots from afar. Do the same thing for Rising. Aps should spawn without any Acguys, but if an acguy do spawn, kill it first by having an Psycho to lock it in position using the beam spec, while the other 2 crit. Finally have a Psycho to tank the Aps, while the other 2 crit the back.
If your mission does not require the killing of Amatsu/Rising, you can just ignore them and kill the Aps as long as there are no Acguys around.
EX3 - GP03
3 Psycho + God/Wing Zero AR
Vaccine for all
Cyclops are optional, but highly recommended for less headache against the Acguys.
Once mission start, move towards the first gate and destroy it immediately. After that, move forward for a short distance, then face the spawns. Psychos should stay in front while protecting w0/God, who should be helping by using the MGs. Once a Psycho has a spec, change to MA mode, ensure that your spec will skewer the creeps, and fire.
The 2nd wave of creeps should spawn soon near gate 2. One of the Psycho should move to face gate 2, and spec the creeps once they spawn. The Psycho without SP should start shooting immediately to gain SP, and the w0/God should assist with MG. The last Psycho with spec should turn into MA mode and move to the gate. Once the spec of the second Psycho finishes, the third Psycho should fire the spec.
Kill all creeps, or else Acguys will not spawn. w0/God should not have died even once up till this point.
Destroy the second gate. The 3 Psychos should stick in a triangular formation somewhere between the gate and the centre of the map. Amatsu and Rising should alternate in meleeing the 3 Psychos. One of the Psycho should spec Amatsu to lock it, while the rest of the Psycho shoot it first. w0 should crit it using the MG, while God can crit using 7 hits of melee (4+3 hits). Don't knock Amatsu down. After Amatsu is dead, focus your attention on Rising, even though it is not required in your mission to kill it. Again, the Psychos divert the attention, while the God/w0 attack it. Do not spec Rising, as the beam spec cannot immobilise it. God should never knock Rising down, although I don't think you can.
If you have cyclops, you should use it once Acguys are within range.
Finally, turn your attention to the Acguys. Focus on an Acguy 1 at a time. 1 Psycho should lock an Acguy down, while the rest move to the back and crit. If you are God, do 7 melee crits, then move in to another Acguy. Rinse and repeat for all the Acguys. Finally, have a Psycho to gain the attention of Aps, and the rest crit it. If possible God should try to melee the back, which can be done as long as Aps is not flying at an impossible altitude.