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01-15-2010   #3 (permalink)
zgmfx19a
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Mission 2: Defend the Shuttles

Quote:
H2/EX2/EX2 - RFP
All are similar, except that H2 has creeps that have less defense, and H2 has less back spawns. EX2 for RFP is the same as EX2 except for RFP you have to kill a lot faster.

Team Setup:
2 Psycho AR + Apsallus + God (W0-EW can replace God for normal EX2)
Psycho AR + 2 Apsallus + God (W0-EW can replace God for normal EX2)
2 Psycho AR + 2 Apsallus

Skill parts:
Psycho AR - Melee part if possible, but not necessary
God - Newtype Arousal

Items:
Cyclops are a good bet, although not necessary





First, the positioning. The above are the positioning for the first 2 team setup. For the third setup, the second Apsallus should take position 2 as well instead of 3.

All Apsallus players are required to know how to bleed.

Player 1's job is to stand in front of the S3. The big size should block a considerable amount of beams from Rick Dias and Ginn. Stomp any rocks that get too close. Your priority should be destorying MS to your front, before helping out right, then left. If there are back spawns, turn around and shoot through the shuttle, but do not move away from your spot. If you are close to dying and the game is in the last 2 minutes or so, choose a safe time and suicide, since you are essential in the last 40 seconds of the onslaught. P1 should NEVER spec.

Player 2's job is to stand at the left of S3. With the infinite ammo it should focus it's firepower to the left as the top priority, then the front. Only help the back if absolutely necessary. Spec if you are meleed, and inform P1 so he can clear the creeps.

Player 3's job is to guard against spawns from the right and back. He should macro a message saying that there are back spawns. Psycho AR should keep a constant lookout for back/right spawns, but if it is free it can help P1 or P2. If P3 is an aps, it's main priority is to check the back and shoot those from the right/front, and be a meat shield against back spawns if necessary. For Aps, spec if you are meleed or if the back spawns are attacking S3, and inform P1 so he can clear the creeps.

Player 4's job is basically to roam about and kill all in that are still of considerable distance to the shuttle. He should move back to the shuttle in the last 40(?) sec of onslaught to aid the defense for EX. While roaming, priority of killing should be as follow: Zgok -> Ginn -> Zaku -> Rick Dias

All 4 players should macro a message saying they are dead. P1 should cover the duties of P2/P3 as well should they be dead. P3 should cover P1's area if P1 is dead/suiciding.

Depending on how fast you kill, the back spawns are usually in the region of 3:40, 2:40 and 1:40. They are rough estimates, so judge accordingly.

Cyclops are a good aid against back spawns and the final 40(?) seconds.
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Last edited by zgmfx19a; 12-18-2011 at 07:25 PM.