There isn't much incentive to get max scared wave since the boost is much less significant than say moon fog.
No doubt your dps potential will fare badly against any other classes , if that not what you've seen, that I guess you stage with the wrong people. That's why its more important for you to get the essential stuff , the offensive skills are secondary. I'll just comment on the basic stuff.
- Max your moon barrier.
Moon Barrier creates a person-sized shield in front of you that can stop most projectiles that end/explode on impact. A projectile atk, imo, is an atk from boss/mobs which disappear after
they hit someone.
Common usage include :
Daru's firebolts , Lir purple ball, Rigel's 2xshockwave, CoC 2 luring the dark missile. Here a link on more info but may be outdated.
taken from < miseri >
Moon Barrier mechanics and usage
Many people blindly advocate Moon Barrier as a must-max skill for all healer builds, but from what I've seen, very few really understand it and its myriad of uses (including myself, now that I really consider it). This is dedicated to correcting that, along with presenting new theories/usages of Moon Barrier.
To any reading this who are new to the skill: Moon Barrier creates a person-sized shield in front of you that can stop most projectiles that end/explode on impact. It can be canceled with skills, but not by dashing. Note that it does not completely neutralize attacks--explosive projectiles, such as a Reaver's blast, can still injure people who are standing next to the Moon Barrier when it goes off.
Moon Barrier behaves, in most regards, as an extra invulnerable party member which stands still, doing nothing, for the duration of the skill. There are a few exceptions:
* Moon Barriers can take damage at the exact instant they are created. A rank 3 Moon Barrier something between 1000 and 2000 HP (can't remember exactly) and can be destroyed if they take enough damage at that moment. Incidentally, they can be healed, although there's rarely any point.
* Players cannot move through Moon Barriers in stages; you can, however, move through your own barriers in PvP.
* As a consequence, a Moon Barrier placed over a player in stages allows that player to move through other things (such as the ice at Kanhel's Ruins). It also allows players to walk through monsters. Also, while a player is inside the Moon Barrier, other players can also walk in; as long as at least one player is inside the Barrier, you can have as many people pass through as you want.
* Lure monsters of any kind (i.e. 2-2, 2-6 boss battle)
* Distract monsters (i.e. cobolt raid hand)
* Distract all homing attacks (Reaver/Lava of Flame blasts, Dainn's Fire Orb)
* Create safe zone to heal/snipe from against enemies who blanket the screen with dumb ranged attacks (i.e. arrows, tree spirit boss leaf attacks)
* Grant players the ability to pass through objects (i.e. ice barrier at Kanhel)
* Allow players to escape from being trapped by mobs (i.e. mini Golems at Cobolt raid)
* Set off traps (i.e. cobolt bombs)
* Prevent players from being knocked back (i.e. Temple Guard punches... possibly Kanhel's breath? needs testing)
* Create a barrier to play zoning games with in PvP
- Reduce Life Extension to 1 and Max Lightshield if possible.
The sheer amount of dmg myth mobs deal inflict sufficient determent to get LE max. Save your sp and leave it at 1 for fake res purposes.
Most people tends to leave LS at 2 or 3 though.
- Get 1 Prayer of healing and Self-Heal
Self-heal for canceling skill which are at times rare to see the difference to really use it. Prayer for fake res from a distant.
- Moon bind
To freeze mini boss . The 2nd and 6th storey of coc2, coc3 usually .
My advice would be don't be too atk minded sometimes. Last thing most people want to see is that they are killed but the healer is in 'JoG' animation :l . Whose fault is it is actually arguable but less drama brings more enjoyment.